Gamified Violin Playing in Virtual Reality Based Metaverse Environment

dc.contributor.authorAYKUT ERCAN
dc.contributor.authorTAŞ SENA
dc.contributor.authorTaş, Sena
dc.date.accessioned2026-06-15T07:12:51Z
dc.date.issued2023
dc.descriptionGoogle Scholar | YÖK-Özgeçmiş
dc.identifier.doi10.57020/ject.1298919
dc.identifier.issn2757-8267
dc.identifier.urihttps://hdl.handle.net/20.500.11782/9147
dc.relation.ispartofJournal Of Emerging Computer Technologies
dc.titleGamified Violin Playing in Virtual Reality Based Metaverse Environment
dspace.entity.typePublication
relation.isAuthorOfPublication4ced294f-c6fd-4fc7-afdc-57ba525ce64c
relation.isAuthorOfPublication.latestForDiscovery4ced294f-c6fd-4fc7-afdc-57ba525ce64c

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