Gamified Violin Playing in Virtual Reality Based Metaverse Environment
| dc.contributor.author | AYKUT ERCAN | |
| dc.contributor.author | TAŞ SENA | |
| dc.contributor.author | Taş, Sena | |
| dc.date.accessioned | 2026-06-15T07:12:51Z | |
| dc.date.issued | 2023 | |
| dc.description | Google Scholar | YÖK-Özgeçmiş | |
| dc.identifier.doi | 10.57020/ject.1298919 | |
| dc.identifier.issn | 2757-8267 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.11782/9147 | |
| dc.relation.ispartof | Journal Of Emerging Computer Technologies | |
| dc.title | Gamified Violin Playing in Virtual Reality Based Metaverse Environment | |
| dspace.entity.type | Publication | |
| relation.isAuthorOfPublication | 4ced294f-c6fd-4fc7-afdc-57ba525ce64c | |
| relation.isAuthorOfPublication.latestForDiscovery | 4ced294f-c6fd-4fc7-afdc-57ba525ce64c |
