The Effect of Gamification-Based Mathematics Education on Students' Academic Achievement, Motivation and Entrepreneurship Skills

dc.contributor.authorÇİN SUNAY
dc.contributor.authorAKSOY NURİ CAN
dc.contributor.authorÇİNAR CENGİZ
dc.contributor.authorAksoy, Nuri Can
dc.date.accessioned2026-06-12T11:52:17Z
dc.date.issued2023
dc.descriptionEducation Full Text (H. W. Wilson) Database Covarage List | YÖK-Özgeçmiş
dc.identifier.doi10.29228/INESJOURNAL.72824
dc.identifier.issn21490848
dc.identifier.urihttps://hdl.handle.net/20.500.11782/6927
dc.relation.ispartofThe Journal of International Education Science
dc.titleThe Effect of Gamification-Based Mathematics Education on Students' Academic Achievement, Motivation and Entrepreneurship Skills
dspace.entity.typePublication
relation.isAuthorOfPublication99262a46-abaa-41c3-80f3-0a779bda36c6
relation.isAuthorOfPublication.latestForDiscovery99262a46-abaa-41c3-80f3-0a779bda36c6

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