Developing A Digital Educational Game Development Self-Efficacy Scale

dc.contributor.authorKelleci, Ozge
dc.contributor.authorKulaksiz, Taib
dc.date.accessioned2021-08-16T06:56:02Z
dc.date.available2021-08-16T06:56:02Z
dc.date.issuedAPR 2021en_US
dc.departmentHKÜ, Eğitim Fakültesi, Eğitim Bilimleri Bölümüen_US
dc.description.abstractIn this research, it is aimed to develop valid and reliable Digital Educational Game Development Self-Efficacy Scale (DEGDSS). In this context, the item pool was formed in line with the related literature. After that, the content validity ratio calculated for each item according to experts' opinions. The first draft of DEGDSS composed of 24 items was applied to 418 participants for validity and reliability studies. The data were analyzed through SPSS. Exploratory Factor Analysis (EFA) and Confirmatory Factor Analysis (CFA) were conducted to identify the construct validity of DEGDSS. The Kaiser-Meyer-Olkin (KMO) coefficient of the EFA was calculated as.965 and the Bartlett Sphericity Test was found significant (p=.000). As a result of the analysis of EFA, it was found that the 21-item-scale has a two-factor structure defined as Education and Game Development and these factors account for 70.25% of the total variance. As a result of item analysis conducted to determine the level of discrimination of items of the scale, the difference between the items was found to be significant at.01 level. Cronbach alpha reliability coefficient of the scale was calculated as.972. As a consequence of the CFA, the model was acceptable.en_US
dc.identifier.citationelleci, O , & Kulaksiz, T, (Developing A Digital Educational Game Development Self-Efficacy Scale), PAMUKKALE UNIVERSITESI EGITIM FAKULTESI DERGISI-PAMUKKALE UNIVERSITY JOURNAL OF EDUCATION, APR 2021, 52, 1-29.en_US
dc.identifier.doi10.9779/pauefd.716426
dc.identifier.endpage29en_US
dc.identifier.issn1301-0085
dc.identifier.issn1309-0275
dc.identifier.orcid0000-0002-4261-7426en_US
dc.identifier.startpage1en_US
dc.identifier.urihttps://doi.org/10.9779/pauefd.716426
dc.identifier.urihttps://hdl.handle.net/20.500.11782/2508
dc.identifier.volume52en_US
dc.identifier.wosWOS:000644801200001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherDERGIPARK AKADen_US
dc.relation.ispartofPAMUKKALE UNIVERSITESI EGITIM FAKULTESI DERGISI-PAMUKKALE UNIVERSITY JOURNAL OF EDUCATION
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.snmzHKUDK
dc.subjectdigital educational gameen_US
dc.subjectscale developmenten_US
dc.subjectself-efficacyen_US
dc.subjectdigital educational game development self-efficacyen_US
dc.subjecthigher educationen_US
dc.titleDeveloping A Digital Educational Game Development Self-Efficacy Scale
dc.typeArticle

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