Stress Reduction Using Bilateral Stimulation in Virtual Reality

dc.contributor.authorKaminska, Dorota
dc.contributor.authorSmolka, Krzysztof
dc.contributor.authorZwolinski, Grzegorz
dc.contributor.authorWiak, Slawomir
dc.contributor.authorMerecz-Kot, Dorota
dc.contributor.authorAnbarjafari, Gholamreza
dc.date.accessioned2021-03-18T05:20:09Z
dc.date.available2021-03-18T05:20:09Z
dc.date.issued2020en_US
dc.departmentHKÜ, Mühendislik Fakültesi, Elektrik Elektronik Mühendisliği Bölümüen_US
dc.description.abstractThe goal of this research is to integrate Virtual Reality (VR) with the bilateral stimulation used in EMDR as a tool to relieve stress. We created a 15 minutes relaxation training program for adults in a virtual, relaxing environment in form of a walk in the woods. The target platform for the tool is HTC Vive, however it can be easily ported to other VR platforms. An integral part of this tool is a set of sensors, which serves as physiological measures to evaluate the effectiveness of such system. What is more, the system integrate visual (passing sphere), auditory (surround sound) and tactile signals (vibration of controllers). A pilot treatment programme, incorporating the above mentioned VR system, was carried out. Experimental group consisting of 28 healthy adult volunteers (office workers), participated in three different sessions of relaxation training. Before starting, baseline features such as subjectively perceived stress, mood, heart rate, galvanic skin response and muscle response were registered. The monitoring of physiological indicators is continued during the training session and one minute after its completion. Before and after the session, volunteers were asked to re-fill questionnaires regarding the current stress level and mood. The obtained results were analyzed in terms of variability over time: before, during and after the session.en_US
dc.identifier.citationKaminska, D., Smolka, K., Zwolinski, G., Wiak, S., Merecz-Kot, D., & Anbarjafari, G. (January 01, 2020). Stress Reduction Using Bilateral Stimulation in Virtual Reality. Ieee Access, 8, 200351-200366.en_US
dc.identifier.doi10.1109/ACCESS.2020.3035540
dc.identifier.endpage200366en_US
dc.identifier.issn2169-3536
dc.identifier.orcid0000-0001-8460-5717en_US
dc.identifier.scopus2-s2.0-85102902885
dc.identifier.scopusqualityQ1
dc.identifier.startpage200351en_US
dc.identifier.urihttps://doi.org/10.1109/ACCESS.2020.3035540
dc.identifier.urihttps://hdl.handle.net/20.500.11782/2319
dc.identifier.volume8en_US
dc.identifier.wosWOS:000589721300001
dc.identifier.wosqualityQ2
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INCen_US
dc.relation.ispartofIEEE ACCESS
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAffective computingen_US
dc.subjectbilateral stimulationen_US
dc.subjectstress reductionen_US
dc.subjectvirtual realityen_US
dc.titleStress Reduction Using Bilateral Stimulation in Virtual Reality
dc.typeArticle

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