3D face reconstruction with region based best fit blending using mobile phone for virtual reality based social media

dc.contributor.authorAnbarjafari, Gholamreza
dc.contributor.authorHaamer, Rain Eric
dc.contributor.authorLust, I
dc.contributor.authorTikk, Toomas
dc.contributor.authorValgma, Lembit
dc.date.accessioned2019-11-05T09:02:58Z
dc.date.available2019-11-05T09:02:58Z
dc.date.issued2019-02
dc.departmentHKÜ, Mühendislik Fakültesi, Elektirik Elektronik Mühendisliği Bölümüen_US
dc.description.abstractThe use of virtual reality (VR) has been exponentially increasing and due to that many researchers have started to work on developing new VR based social media. For this purpose it is important to have an avatar of the user which look like them to be easily generated by the devices which are accessible, such as mobile phones. In this paper, we propose a novel method of recreating a 3D human face model captured with a phone camera image or video data. The method focuses more on model shape than texture in order to make the face recognizable. We detect 68 facial feature points and use them to separate a face into four regions. For each area the best fitting models are found and are further morphed combined to find the best fitting models for each area. These are then combined and further morphed in order to restore the original facial proportions. We also present a method of texturing the resulting model, where the aforementioned feature points are used to generate a texture for the resulting model.en_US
dc.identifier.citationAnbarjafari, G., Haamer, R. E., LUSi, I., Tikk, T., Valgma, L., & Anbarjafari, G. (January 01, 2019). 3D face reconstruction with region based best fit blending using mobile phone for virtual reality based social media. Bulletin of the Polish Academy of Sciences: Technical Sciences, 67, 1, 125-132.en_US
dc.identifier.doi10.24425/bpas.2019.127341
dc.identifier.endpage132en_US
dc.identifier.issn0239-7528
dc.identifier.issn2300-1917
dc.identifier.issue1en_US
dc.identifier.scopus2-s2.0-85063808749
dc.identifier.scopusqualityQ2
dc.identifier.startpage125en_US
dc.identifier.urihttps://doi.org/10.24425/bpas.2019.127341
dc.identifier.urihttps://hdl.handle.net/20.500.11782/568
dc.identifier.volume67en_US
dc.identifier.wosWOS:000472007700013
dc.identifier.wosqualityQ3
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherPOLSKA AKAD NAUKen_US
dc.relation.ispartofBULLETIN OF THE POLISH ACADEMY OF SCIENCES-TECHNICAL SCIENCES
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectfacial modeling; morphing; stretching; computer vision; similarity calculation; deformable model; 3D faces; virtual reality; blendshapeen_US
dc.title3D face reconstruction with region based best fit blending using mobile phone for virtual reality based social media
dc.typeArticle

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