Virtual Reality-Based Training: Case Study in Mechatronics

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Springer

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info:eu-repo/semantics/openAccess

Özet

This paper introduces, explains and illustrates real-life application of virtual training tool for electrical engineering education. The tool gives users the opportunity to interact with and manipulate 3D models of authentic devices. The users have a possibility to compare structural differences between devices, assemble and disassemble the machines and test them under extreme conditions, all of which would not be possible while working with a real device. The 3D devices are fully operational allowing the users to interact with them on every level, including analysis of impact of supply conditions i.e. modify voltage and frequency of a particular motor and monitor changes in performance while still operating. The main goal of this research was to evaluate effectiveness and educational values of the proposed tool. Early studies and feedback from educators and students prove this tool to be a great assistance to process of education, facilitating knowledge acquisition and providing an innovative way to put theory into practice. © 2020, The Author(s).

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Education, Human–computer interface, Teaching/learning Strategies, Virtual reality

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Technology, Knowledge and Learning

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Kamińska, D., Zwoliński, G., Wiak, S., Petkovska, L., Cvetkovski, G., Barba, P. D., Mognaschi, M. E., ... Anbarjafari, G. (August 25, 2020). Virtual Reality-Based Training: Case Study in Mechatronics. Technology, Knowledge and Learning.

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