Virtual Reality-Based Training: Case Study in Mechatronics

dc.contributor.authorKaminska, Dorota
dc.contributor.authorZwoliński, Grzegorz
dc.contributor.authorWiak, Slawomir
dc.contributor.authorPetkovska, Lidija B.
dc.contributor.authorCvetkovski, Goga
dc.contributor.authorBarba, Paolo Di
dc.contributor.authorMognaschi, Maria Evelina
dc.contributor.authorHaamer, Rain Eric
dc.contributor.authorAnbarjafari, Gholamreza
dc.date.accessioned2021-01-13T08:04:56Z
dc.date.available2021-01-13T08:04:56Z
dc.date.issued2020en_US
dc.departmentHKÜ, Mühendislik Fakültesi, Elektrik Elektronik Mühendisliği Bölümüen_US
dc.description.abstractThis paper introduces, explains and illustrates real-life application of virtual training tool for electrical engineering education. The tool gives users the opportunity to interact with and manipulate 3D models of authentic devices. The users have a possibility to compare structural differences between devices, assemble and disassemble the machines and test them under extreme conditions, all of which would not be possible while working with a real device. The 3D devices are fully operational allowing the users to interact with them on every level, including analysis of impact of supply conditions i.e. modify voltage and frequency of a particular motor and monitor changes in performance while still operating. The main goal of this research was to evaluate effectiveness and educational values of the proposed tool. Early studies and feedback from educators and students prove this tool to be a great assistance to process of education, facilitating knowledge acquisition and providing an innovative way to put theory into practice. © 2020, The Author(s).en_US
dc.identifier.citationKamińska, D., Zwoliński, G., Wiak, S., Petkovska, L., Cvetkovski, G., Barba, P. D., Mognaschi, M. E., ... Anbarjafari, G. (August 25, 2020). Virtual Reality-Based Training: Case Study in Mechatronics. Technology, Knowledge and Learning.en_US
dc.identifier.doi10.1007/s10758-020-09469-z
dc.identifier.issn22111662
dc.identifier.orcid0000-0001-8460-5717en_US
dc.identifier.scopus2-s2.0-85089861950
dc.identifier.scopusqualityQ1
dc.identifier.urihttps://doi.org/10.1007/s10758-020-09469-z
dc.identifier.urihttps://hdl.handle.net/20.500.11782/2236
dc.identifier.wosN/A
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoen
dc.publisherSpringeren_US
dc.relation.ispartofTechnology, Knowledge and Learning
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectEducationen_US
dc.subjectHuman–computer interfaceen_US
dc.subjectTeaching/learning Strategiesen_US
dc.subjectVirtual realityen_US
dc.titleVirtual Reality-Based Training: Case Study in Mechatronics
dc.typeArticle

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